Ghost Finder
RPGPortrait

RPG Game Ghost Finder

Play a mischievous ghost, stay outside human sight, approach from behind, and scare each target before being discovered.

Game DNA Library

Stamina

53%

Mental

64%

Reflex

72%

Luck

20%

Healing

48%

Social

36%

Best for the The Sharpshooter archetype
Ghost Finder

Game Guide & Walkthrough

Category
Rating
2.7
Screen
Portrait
Play Mode
Instant Play

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Game DNA Library

Ghost Finder is not a tool for locating real spirits; it is a reverse-stealth game in which the player is the ghost. People in the scene watch their surroundings, and the area covered by their gaze becomes dangerous ground. Use furniture, corners, and the moment a target turns away to move behind that person and close the final distance for a scare. Remaining in sight too long removes the ghost's ability to frighten and may cause it to disappear completely, so the shortest route is not always the safest one. The fun comes from learning each person's observation rhythm, dividing the approach into several short moves, and waiting behind cover for another opening instead of rushing directly across the room.

🕹️ Gameplay Logic

Each target has a facing direction and a field of view. The ghost moves under mouse control, accumulates exposure while visible, and must leave sight to create another opportunity. A successful scare requires approaching from a position that has not already revealed the ghost. The player chooses cover, predicts the next turn, and saves the final movement for the moment the target faces away. With several people present, fields of view can overlap: avoiding the current target does not mean another observer cannot see the ghost. Handling one target at a time and keeping a retreat path is more reliable than attempting one long route through several watched areas.

🎮 How to Play

- Hold or click the left mouse button to guide the ghost's movement.

- Read each person's facing direction and locate corners, furniture, or open gaps that break the line of sight.

- Move in short stages while the target looks elsewhere instead of crossing the entire visible area at once.

- Reach the person's back and close the final distance while still undiscovered to trigger the scare.

- If exposure begins building, retreat outside the gaze immediately and wait for another turn before approaching again.

🏆 Pro Tips

- Watch one complete turning cycle before moving. Knowing where the target looks next is safer than charging the instant a back appears.

- Treat cover as a series of checkpoints, advancing only to the next safe position so exposure always has a retreat.

- The final short approach causes many failures; confirm that a second person is not looking toward the same area before leaving cover.

- The edge of a viewing cone is still dangerous, so leave margin for an unexpected turn instead of tracing its boundary.

- Once seen, do not force the scare. Exit the watched area completely before the ability is exhausted, then rebuild the approach.

🧬 Game DNA Analysis

Reaction 72: an unexpected turn requires a quick retreat to cover.

Mental 64: sight lines, observation rhythms, and overlapping targets call for route judgment.

Stamina 53: waiting for a clean opening rewards patience.

Common Questions (FAQ)

The ghost may have remained visible too long and lost the scare ability. Retreat completely outside the target's sight, then rebuild an approach from behind.
Read the character's facing direction and any displayed field of view, while checking overlapping observers. Standing behind one target does not protect you from another person.
No. A direct path across open ground creates continuous exposure. Moving between pieces of cover usually preserves the ability more reliably than one fast crossing.
Watch every observer rather than only the intended target and wait for a temporary gap between their views. Move in two stages using cover, then close the final distance after the nearby character turns away instead of attempting one exposed rush.