It Takes Two is a co-op puzzle-platformer — control two characters and use one to trigger switches and bridges so the other can cross, reaching the exit together.
Stamina
55%
Mental
70%
Reflex
55%
Luck
5%
Healing
40%
Social
40%
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Master the bond and conquer the journey in 'It Takes Two'! Set out to control two specialized 'Entity-Nodes' simultaneously (or with a partner) to bypass 'Cooperative-Hazards.'
It Takes Two is a cooperative puzzle-platformer built around two characters who need each other. You move both — one on WASD, one on the arrow keys — and almost every obstacle is designed so one character has to do something (stand on a pressure plate, flip a switch, hold a bridge) before the other can get past. Get the timing or order wrong and both reset to the start of the section, so it's as much about coordination as reflexes. It plays as a real test of multitasking if you control both yourself, or a fun team effort if a friend takes the second character. Levels layer on timed platforms and synchronized jumps as you go, and you only clear a stage when both characters reach the exit.
- Move both: Control one character with WASD and the other with the arrow keys.
- Trigger for each other: Use one character to hit switches and plates that open the way for the other.
- Sync up: Time joint jumps and moves — a mistimed step resets both characters.
- Finish together: Both characters must reach the exit to complete a level.
- When one character is on a moving platform, keep the other on solid ground as a safe fallback if it resets.
- Count "1-2-3" in your head before a joint jump to keep both characters in sync.
- Look ahead to see which character needs to trigger a bridge or switch first, then plan the order.
- If a level feels overwhelming, solve it as two separate single-character routes before combining them.
- Mental: 70% — Most obstacles are coordination puzzles you have to figure out before you can act.
- Reaction: 55% — Synchronized jumps and timed platforms need steady, well-timed inputs.
- Social: 40% — It's built for cooperation and plays great with a friend on the second set of keys.
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