



RPG Game Push All
Push All is a knockback runner built around a long pole. Move along narrow platforms, click to sweep enemies off the route, and stay alert for giant opponents and fast chargers.
Stamina
62%
Mental
52%
Reflex
74%
Luck
22%
Healing
68%
Social
18%

Game Guide & Walkthrough
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The character advances toward the finish along suspended or open-edged paths while groups of ordinary enemies block the lane. A pole sweep covers a wide area and is meant to push opponents off the platform rather than slowly drain health. Attacking from the center can catch both sides, but standing near an edge leaves the player vulnerable to giant or fast enemies. Before entering a group, shift slightly so most targets fit inside one sweep, then clear the lane with a click. Environmental traps can help remove enemies, provided their use does not close the player's own path. Giants resist knockback and need room for repeated attacks, while fast enemies require an early swing before they reach contact range. Recenter after each group and read the next section before advancing. When enemies occupy both sides, remove the group that is faster or already closer to your vulnerable edge instead of waiting in place to be surrounded. Near a trap, arrange the attack so opponents move toward the dangerous area while the character remains on the safe side. If the trigger angle is uncertain, an ordinary controlled sweep is better than forcing a clever interaction that blocks the route. Against a giant, treat several hits as a planned sequence. Step or steer back toward the platform interior after each strike, preserving room for the next one rather than following the target toward the boundary. A fast enemy should be met before contact range, with the pole already covering its lane. The level is completed only if the player remains on the path, so ignoring one distant opponent can be wiser than crossing an exposed edge for an unnecessary knockout. Every cleared group should end with the same reset: safe central position, pole ready, and the next trap or enemy type identified before forward movement resumes.
🕹️ Gameplay Logic
Move the mouse to position the character and click the left button to sweep the pole, pushing enemies inside its range outward. An enemy is removed after falling from the route, while the player's own fall ends the attempt. Clear the necessary groups and reach the finish safely. Enemy size and speed change the distance needed for each attack.
🎮 How to Play
- Move the mouse to adjust position and remain near the center of the platform.
- Read group width and approach speed, then click to sweep before contact.
- Use the pole to send ordinary enemies toward an edge or environmental trap.
- Keep retreat space against giants, clear the lane, and continue to the finish.
🏆 Pro Tips
- Do not chase an enemy already sliding toward an edge.
- Let it fall and turn attention to threats still in front.
- When a group is spread out, move laterally to draw several enemies onto one side before sweeping.
- Lead a fast enemy's charge with an early hit; against a giant, alternate knockback, retreat, and another strike.
- Near a trap, attack from the safe side so opponents enter the hazard while the player remains inside the platform.
🧬 Game DNA Analysis
Reaction 74: fast enemies and close charges require early swings.
Healing 68: launching a full group and clearing the road feels satisfying.
Stamina 62: repeated groups test rhythm consistency.
Common Questions (FAQ)
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